Showing posts with label Carrie Vaughn. Show all posts
Showing posts with label Carrie Vaughn. Show all posts

After the Golden Age

Celia West had it good growing up. At least that's what everyone thinks. She's the daughter of the wealthiest man in Commerce City, and heir to the West fortune. Dad and mom are also superheros. Everyone asks what it was like growing up with Captain Olympus for a dad and Spark for a mother. Celia avoids the question, but if she answered it straight up she'd say, "Not as awesome as you would think."

But Celia has since graduated from college, moved out of the luxury penthouse she grew up in and into her own place, and works as a forensic accountant at one of the city's biggest accounting firms. She only wants to be normal. And pretty much avoid her estranged father.

Then her boss assigns her to the city's district attorney as a consultant on the Case of the Century: prosecuting the notorious villain Destructor for tax evasion. Mom and Dad and the rest of their superhero team spent decades dealing with the Destructor's...well, destruction in his attempts to annihilate Commerce City and the people in it. Dad votes to 'visit' him in prison and end the trial hoopla before it even begins. Too bad he doesn't.

Carrie Vaughn could have made AFTER THE GOLDEN AGE into a comic book farce, poking fun at the genre as it seems others have done lately. Instead, even with the book's satire, on the whole it's a nod to superhero comics, with a feel-good story. But even if AFTER THE GOLDEN AGE can be a little sappy, it doesn't mean it's all squeaky clean. Celia overcomes a conflicted past, even the good guys have grey along the edges, and the villains are villains for a reason.

Told from Celia's straightforward PoV narration, the story moves forward at a steady clip, revealing along the way what life was really like being the child of supers—including her short stint as the villain's henchwoman just to tick off her father. As we learn more about Celia, it's easy to like her and appreciate her struggles, even if they weren't exactly the everyday variety. Well, except that she keeps getting kidnapped. You'd think she'd get smarter about that after a while.

It takes place in Commerce City, your typical Metropolis-type city. The superpowers of strength, fire, speed, water are typical. But then, they aren't the main characters of the story, so not a lot of time is spent explaining their powers or the how or why.

While the story is entertaining, and the characters interesting, there are relationships, characters, and plotlines that go nowhere, or end up meaning little by the end of the story. These are the things that kept this book from the 'like' category. While I enjoyed the main storyline, Celia's relationship with her parents, and the sweet love story involved, I couldn't get past the contrived climax and certain pointless plot elements.

In the end, even though AFTER THE GOLDEN AGE isn't perfect, I still I enjoyed it, and the novel's issues won't keep me from reading it again.

Recommended Age: 16+
Language: Fewer than five instances
Violence: A few characters die, but it's not overly graphic; most violence is off-screen
Sex: A couple of referenced scenes, but without detail


Kitty's Big Trouble

With all the trouble Kitty has gotten into since she was turned into a werewolf, it's hard to imagine that it could get any worse. But there's a reason why book #9 is named KITTY'S BIG TROUBLE--by the end you'll understand.

But, instead, let's go back to the beginning. In the last book, KITTY GOES TO WAR, she learned about the U.S. government's use of werewolves in combat, and she asked herself: how long have they been doing it, and who else in U.S. history could have been hiding their own supernatural origins?

These questions lead her on a strange chase across state lines and eventually points clues to Roman, a very old vampire she's crossed paths with before. So is it coincidence that vampire ally Anastasia calls Kitty the very next day asking to help stop Roman from acquiring an ancient and powerful artifact?

Vaughn does stretch the connections here a little thinly, as Kitty, her husband Ben, and friend Cormac, traipse through Kansas and then San Fransisco. But once they get to California, and Anastasia explains why she asked for their help, then things really get moving. And from there on out the pace moves quickly, and in a direction you won't expect.

Set in San Fransisco's Chinatown, most of the action actually happens underground, in a series of mazes that shouldn't exist. In rooms that shouldn't exist. That houses people who Kitty once thought of as myths.

But it's less the setting than the people who will keep you reading. I enjoy Kitty and Ben's relationship more and more. We get to learn more about Cormac and the sorceress spirit he houses in his body, and their unusual partnership. Anastasia and Roman, as vampires, are old and mysterious and rather self-absorbed, so it's hard to really enjoy them as characters. There are other, new characters who are fun to read about, but I don't want to spoil your fun.

Sure the title alludes to the movie Big Trouble in Little China, since they are both set in the same city/neighborhood. But it's more than that. Something happens, and Kitty is given a new responsibility that's bigger than ever. Sure KITTY'S BIG TROUBLE is a good, consistent addition to the series, but in a lot of ways it's really a segue of what Vaughn promises will follow. And Kitty doesn't disappoint.

Recommended Age: 14+
Language: A handful of instances
Violence: The usual smattering, but not particularly gory
Sex: Vaguely referenced by a married couple, otherwise just some cuddling


Kitty Goes to War

Carrie Vaughn's urban fantasy series about werewolf Kitty Norville who hosts a paranormal call-in radio show adds #8 to list with KITTY GOES TO WAR (there are two more slated to finish the series). Vaughn's series is the kind where you can read each book as a standalone, but they're that much more layered if you've read the others. The same applies to WAR, you can enjoy the story on its own.

In KITTY GOES TO WAR, Kitty is contacted by a doctor at the government's center for paranatural biology to help with a problem. Three Green Beret soldiers have been brought back from Afghanistan after their unit went haywire. Unfortunately, they're werewolves and incapable of reintegrating into a non-militarized setting, especially after the death of their alpha. Being cooped up in a government facility where the walls are coated in silver doesn't help their attitude, either.

Since this is Kitty, problems are never simple. At the same time she's trying to help three very violent werewolves, the CEO of the Speedy Mart franchise, Harold Franklin, is suing her for libel. You see, she spent one of her shows speculating with callers about mysterious events happening at Speedy Marts around the country. Franklin's overly quick reaction to mere speculation--and to a late-night spook show, even--makes Kitty reasonably suspicious that perhaps there is something unusual going on after all.

Kitty has changed a lot over the series, and in a good way. Here she continues to have doubts about whether she's doing the right thing, but she puts on a good front for the sake of those she's responsible for. She makes a great heroine, in that she's still completely female and soft-hearted, but she's got the courage to do what's difficult. She's been a werewolf long enough that she's accepted it, and feels compelled to help others cope, too. With her is her lawyer-werewolf-husband Ben, whose intelligence, voice of reason, and support makes them a great team. And finally there's Cormac, the third-wheel, former paranormal bounty hunter, who's finally out of prison, sporting secrets of his own.

Vaughn's prose is no-nonsense storytelling that's quick-paced, but flows easily. Kitty's first-person PoV is filled with humor and insight, making situations that should be ridiculous easier to swallow. Vaughn's a solid storyteller, consistent and polished, even if a little predictable; but, hey, that's what her readers like, and makes for great pool-side summer reading.

Complaints? Not a whole lot. It's hard to be sticky knowing what kind of genre it is going in. The secondary characters could have more depth. The climax could have been less contrived with Cormac's big reveal of what really went on in prison. These are, unfortunately, pitfalls of using first-person PoV. Compared to the early books in the series, there's more about how werewolf behavior stands out, how it's a culture within a culture that must be taken seriously. However, Vaughn could have done more with the werewolf culture, as WAR only shows its surface when there's a whole lot more to explore. There's also hints about what else is out there, such as wizards, faerie, and vampires, but while those will take the form of friends or enemies in the series, we don't get a lot of background detail. If Vaughn gave the setting more depth, this series could really have some meat on its bones.

Recommended Age: 16+
Language: Just a handful.
Violence: Mostly a lot of werewolf posturing, but the end does have fighting and blood that's moderately graphic.
Sex: With Kitty happily married it's toned down compared to previous novels.


Discord's Apple

Carrie Vaughn writes books for the female demographic, no doubt about it. Her Kitty Norville series (review of her latest book in that series coming later) has scooped up quite a bit of popularity and recognition, so really it was only a matter of time before she started branching out more and more. DISCORD'S APPLE is her latest effort towards giving her readers something a little different from her normal releases.

Here is where we repeat the disclaimer: Carrie Vaughn writes for the female demographic. She doesn't write for guys. We are guys. Are you following our logical progression?

This doesn't mean we didn't like DISCORD'S APPLE. To be honest, we were surprised how much the ideas grabbed us. DISCORD'S APPLE is set in an alternate present day. The world is on the verge of an all-out Apocalypse, or perhaps even in the middle of one. Wars are all over the place. Nukes are being set off. Rationing is in full-effect. It's a fairly grim world. We really wish it had been even more detailed, and more described, because we seemingly only get a taste of how bad things are.

In the midst of this Apocalypse, the main character of the novel, Evie Walker, is going though a personal Apocalypse. Her father has cancer. Evie takes a break from her normal job in Los Angeles--she's a writer for a comic book--to go be with her father. The story has three different time periods. Evie's, which takes place in the small of Hope's Fort, Colorado; the end of the Trojan War (and the decades thereafter), following Sinon the Liar, the man who convinced Troy to bring the infamous Horse through the gates; we also get brief glimpses of Evie's ancestors, and the responsibility they have/were given.

The characters are all good, if a little too black-and-white for our taste (even the "Liar" character). The good guys are good. The bad guys are bad. The gods are fickle. No real surprises there. Really this novel is all about the the combination of these seemingly unrelated ideas. For the most part, Vaughn does a great job. There are times when the main PoV, Evie, gets a tad too whiny, but it's pretty easily forgivable due to what she is going through.

Being Urban Fantasy and all, of course there is a mystery, and the question of a passed along birthright. There is a basement room in the Walker home that Evie's father is the caretaker of. In this room are dozens of mysterious items that random people are showing up to ask for. What are the items? Who are the people? Read the book and find out. We aren't going to spoil it no matter how many times you ask.

If there is one thing in this book that bothered us, it was Evie's profession. There are numerous times in the novel where we get Evie writing for her comic. Now we get that she is putting her own fears and frustrations into her comic. It's a metaphor for her life. We just had a really hard time caring about her profession at all. We would rather have had more focus on the world, or on the things that are actually happening in Evie's life. What it felt like was Carrie Vaughn projecting herself into her Evie character, who was in turn projecting herself into her comic book character. It was just a bit much, and took away from the actual story that was being told. And really in the end, it didn't matter much at all, and felt like it was just there to take up space.

DISCORD'S APPLE is a short book. 300 quickly-read pages. The writing is on par with her other series, the characters good but simple, and the story decent. While it felt a little bare-bones, Vaughn's readers will find quite a bit they can enjoy here. If you are unfamiliar with Vaughn's work, but don't really want to jump into a full series at the moment, DISCORD'S APPLE will give you a good glimpse of her style and story-telling technique. Guys: This won't be your thing. Gals: You'll probably really dig this.

Recommended Age: 16 and up.
Language: There is none for about half the novel, then suddenly there is some pretty strong language.
Violence: Very little.
Sex: Yeah there is some.


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