Showing posts with label Books We Like. Show all posts
Showing posts with label Books We Like. Show all posts

Snuff

Terry Pratchett. The man's a living legend, and his Discworld series is one of the few works out there that proves humorous fantasy has a place in this world. At this point, reviewing his books is about as useful as giving a thumbs up to a work by John Grisham, right? So why bother with a review of his latest book, SNUFF?

Plenty of reasons.

First of all, some Pratchett fans out there might not be aware that he has a new book coming out. As a diehard Pratchett fan myself, I know I wouldn't want to miss one of his works just because I was too busy being distracted by other books at the moment...hey, it happens. But let's be honest: any serious Pratchett fan should already well aware of the latest book on its way. That said, Discworld has over 35 books in it, and that sheer number alone is the main reason I'm writing this review. There might well be fantasy readers out there who've heard of Pratchett, but have no desire to devote themselves to a 35+ novel epic. It'd be like tuning into Lost for the last three episodes, right? Wrong.

Pratchett's Discworld series is a series only insofar as it all shares the same globe, and some of the same characters. In reality, the series is cut into smaller chunks, with certain characters taking the lead role in certain books. Thus, you have the Witches books, the Death books, the Wizards, Tiffany Aching and the like. Fans have their favorite characters. I personally really like the Death books and the City Watch books, and so I'm really happy to report that SNUFF is a City Watch book.

So what does that mean exactly? It means that it has Sam Vines as the main protagonist. He's the street-wise head of the of the City Watch, and he usually has a full rank of watchmen below him. SNUFF is a bit of an oddity in this regard, as Sam takes a trip to the country with his wife and son (and awesome butler Willikins). Other City Watch characters appear in the novel, but they take on fairly minor roles--many of them no more than cameos. This is all just to say that if you haven't read a Discworld novel, there's no time like the present to start. SNUFF isn't the best of the bunch, but just being a Discworld book sets it above most of the other books being published today.

Another unifying aspect most of the Discworld novels have is that they each take on a certain theme. Religion, tradition, free agency--I don't mean to say that Pratchett hammers his readers over the head with a theme (well, not usually), but each book often drives home a certain point. In Snuff, Pratchett tackles the very weighty subject of racism. What makes a person a person? In Discworld, there are many different sentient beings. Humans, Trolls, Dwarfs, Nac Mac Feegle (sort of militant Scotch Smurfs)--they all get along, more or less. At the very least, they treat each other as beings worthy of some degree of respect. Except goblins. Goblins are just about as bad as rats. They're disease-ridden, incapable of higher thought, and killing an entire group of them is no worse than getting the exterminator to come out and take care of a nasty spider problem.

The story in SNUFF involves Sam going to the country, and he meeting a colony of goblins who have been treated very poorly over the past few decades. Not that he really cares about it--until someone kills a goblin and tries to use its blood to implicate Vimes in a murder. Then it's personal. Vimes starts to get to know some goblins personally, and he discovers (surprise surprise) that they really aren't too different from humans. (Aside from the propensity to like eating turkey gizzards, that is. And the bathing habits)

It's a twisty, turny plot, with rollicking boat rides, deep caves, and some key harp music. In the hands of a lesser author, all of this would get overwhelming and dry. Even in Pratchett's well-practiced pen, the book has a tendency to bog down a bit more than some of his other Discworld novels. I think this is mainly due to how bleak the subject material is. It's hard to make something like that be humorous at the same time.

In the end, however, it's a subject worth addressing. Using fantasy characters, Pratchett's able to let his readers look at their own prejudices in a non-threatening way. Is it too much to hope that someone reading SNUFF will read about the way goblins are treated and realize that they mistreat some people based on preconceived notions? Possibly, but I applaud Pratchett for trying.

Recommended Age: 14+
Language: Light
Violence: Some, but never overly bloody. Violence happens, but Pratchett keeps the tone light enough to keep it from becoming gory.
Sex: Nothing but a few heaving bosoms.


The Enterprise of Death

You know, sometimes I’m a whiner. I admit it. If there’s something in a book bothers me, I mention it. Something I think could be better in a story? It bubbles out. I’m just trying to stay honest, really. There’s a certain set of pieces that I think help make a story good. I also believe that you faithful readers share my opinion of at least part of that set. So when writing these responses, I always do my best to show you the playing field, lay out my set of rules, and then stay consistent from one review to the next. And then someone like Jesse Bullington comes along and shows me that, yes, sometimes, you can even break the big rules and still come out on the other side smelling like roses.

THE ENTERPRISE OF DEATH is Jesse Bullington’s second published novel, but it’s not the second book in a trilogy. Huzzah! Not only does Mr. Bullington stand out in this respect, but he pulls off a mean set of chops with some style as well. Between his photo and the sparse, rather gothic, cover art of the book, I had absopositutely no idea what to expect from this novel.

Awa is a Moorish slave, traveling with her mistress and mistress’s eunuch, when they are captured by a devious necromancer and, after her companions are killed, Awa is turned into an unwilling apprentice. The necromancer’s motives are, of course, devious, and we learn more of his magics and his desires as he tortures Awa to the best of his ability. Most of the story revolves around how Awa deals with her necromantic powers and the wiles of her teacher, though it does also revolve around her friends. Niklaus Manuel Deutsch of Bern is an artist turned mercenary, that he might have money with which to subsist and to paint, who has been called upon to deliver a witch to Spain. In little time, the paths of the two cross, and we are blessed because of it. There are also several other minor characters that play a part, though none of them for very long, and yet despite this I felt there was quite a bit of good characterization for all players introduced.

At first, I thought the story was going to be a historical fantasy, 16th century Europe and such. It certainly came across that way. There are so many elements that Bullington has woven into the tale that seem to come straight from the books: the monarchy, the cultures, the history, the religion, and the superstitions. Even some of the characters are plucked right from the pages. Yet, it didn’t feel like a historical fantasy to me. It was just a fantasy that had a lot of history built into it.

Bullington’s prose is easy to read. Quick. Funny. It had me hooked from just about the first page, but then he started jumping heads all over the place and that brought things to a screeching halt. Suddenly I had no idea what was going on or who was who, and I found myself reluctantly settling into my SufferingChair to wade through the confusion. I’ve mentioned before my difficulty in caring about stories that don’t keep some kind of limited perspective from the main characters. Thankfully, this trend didn’t continue. Though there was still considerable head-jumping throughout the novel, it was more akin to that found in Dune, if you’ve read that one (which you should have).

The pacing for most of the novel was lightning fast, though there was a section toward the middle that started to drag a little. This coincided with a part of the story that I didn’t really understand. There’s a timeline that gets hung over Awa’s head along the way, and in order to escape the consequence at the end of that timeline, she needs to accomplish a certain task. Well, to say the least, she doesn’t seem to try to be accomplishing that task with very much vigor, and the story suffers some for it. I really liked the conclusion though and in how it all wrapped up.

In the end, the story seemed to be about friendship, though it was littered with betrayal and hatred, with the grotesque and the creepy, with the weird and absolutely the unsettling. This is one of those novels that I think deserves a warning for the weak of constitution. This guy has put together a whole load of stuff that’ll make some of you squirm for a month. Others may never forget some of the twisted stuff Bullington throws around on the pages like a millionaire might his twenties. A good read, but just...yeah. :)

Recommended age: 18+, for the entire gamut
Language: Strong and frequent, occasionally distracting
Violence: Lotta peoples dying and being brought back to life and gory messes
Sex: Quite explicit in places, including several scenes mixed with the dead, and a high number of references in general

Jesse Bullington's Website


Moxyland

It’s not often that I let go and enjoy a book just for the ride. I’m more of an intensive reader, who looks for what he wants, enjoys it when it’s there, and complains when it’s not. Simple. Cut and dry. But there’s that something other that comes along every once in a while and just grabs you. There’s something about it. It’s got class. It’s got style. It’s got “Moxy”, kid.

MOXYLAND is Lauren Beukes' first novel, and if you’ve been hiding under a rock somewhere (like I feel sometimes) you might not know that she missed getting the Campbell for best new writer this last year by just a hair. MOXYLAND was a very interesting novel for me. Not only is it Science Fiction, but it’s told through four separate first-person viewpoints. This would normally be a tough row for anyone to handle, but Beukes pulls it off really well.

Kendra, Lerato, Toby, and Tendeka are all young hipsters living in a near future South Africa where technology bumps a go-go and the Government rules with an electronic fist. Everyone’s wired up through their cell phones, and the cops use that to full effect. Screw up once? They tase you hard. Want more? Cell phone privileges revoked, and then it’s game over for you, because on-line presence is so important to the life of the future. The world Beukes has painted for us is filled with internal nano-tech, and viral crowd-control, and bit of the Big Brother a-la 1984. People have become advertisements and sports coats broadcast your picture gallery of choice. Right from the get go, we’re dropped into the middle of this nitty-gritty, chaotic landscape, with street slang tossed like hot popcorn through the air. It’s so hard to just not be dragged into this novel with eyes wide and fingers itching to turn the page.

The pacing of the book was fast and even, with most of the forward plot progression dealing with the efforts of Toby and Tendeka to put one over on the Big Man Government. They’re the street-level rebels that don’t like how they’ve been treated, and can’t handle the fact that the Government has all this power over them. Anything they and their pack of friends can do to throw a finger in their direction, while staying below the radar of the police, is on the agenda for the day. Lerato is Toby's buddy, a brilliant programmer that plays occasionally to the tune of her friends and hacks the corporate firewalls through dangerous backdoors. And Kendra, the art-school dropout, gets caught up in the middle of everything.

As with most first-person viewpoints done well, characterization is great. Each of the four players came across to me as complicated and full. They’re in the middle of their lives, the middle of their story. No farm boys here. No little girls waking up from eternal sleep to find a new world surrounding them. This was one of the most engaging things about this book for me. It was immersive in a way that I have only very seldom found. At the same time though, the multiple viewpoints did take a bit of getting used to. Three of the main characters sounded really similar to one another, with Lerato standing out. The others got a bit muddled for me at first, and only after a while became distinct enough for me to differentiate between them. Regardless, each was easy to read and immediately engaging. Really impressive all, especially given that this is Beukes debut novel.

The piece that kept this novel from being great in my mind is a complete, finished story. The end really left me wanting. There’s a big twist for one character, and a very literal ending for another, but there wasn’t a whole lot that really left me feeling satisfied when it was all said and done. The book is fairly short as it is. I would have liked to see more of the story. More of the world. I wasn’t ready for it to be done. So give it up for Lauren, peoples. She’s definitely one to keep on the radar. Check this book out.

Recommended age: 16+
Language: Some, but not a lot
Violence: Fighting with cops, but nothing gory
Sex: A couple scenes, but they're quick with little detail

Lauren Beukes' Website
Moxyland Website


The Postmortal

In THE POSTMORTAL, Drew Magary explores what the realistic fallout would be if scientists discovered a cure for aging. A “vaccine” that would stop aging in its tracks. Take it when you’re twenty-five, and you’ll be twenty-five forever. On the surface, this sounds really appealing. Who wouldn’t want to live forever, after all? But that’s where the “realistic” part comes in. The future Magary paints is much bleaker than the knee-jerk reaction everyone automatically thinks of.

This near future is seen through the eyes of John Farrell, who gets the Cure relatively early on, when it’s still on the black market and officially banned by the US Government. Farrell takes us from the dawn of this new age all the way to its natural conclusion, at least for him. At each stage, Magary does an excellent job exploring the nooks and crannies of a society that’s had death relegated to such an afterthought. What happens to Hollywood, for example, if the movie stars stop getting old? You don’t really get many new movie stars, for one thing. The established stars become entrenched in their roles, and new ones have an even harder time breaking in to the business. Imagine a world where authors aren’t just competing with Stephen King and John Grisham, but with Twain, Dickens, Tolstoy, Cervantes, Poe, Shakespeare, and all the other greats. As an author, the thought gives me nightmares, although as a reader, it would be epic!

The book has a lot going for it. Compelling characters with conflicts you can relate to (not always a given in a Science Fiction setup like this one), a plausible near-future setting, and a "What if" foundation that really makes you want to keep reading, because surely it can't get any more horrible for these people. (Hint: it can.)

My biggest gripe with the book (and it’s fairly substantial) is that the basis of the novel seemed off to me the entire time. Yes, scientists discover the cure for aging, but it’s treated by everyone as the cure for death. The two don’t go hand in hand in my mind. After all, how many people actually die of old age these days? You’re not suddenly immune to cancer, accidents, car wrecks, drowning, gunshot wounds, choking--the list goes on and on of things that can still kill you. Sure, the death rate would decrease, but it wouldn’t decrease at the marked rate depicted by Magary.

In the end, this is a fairly moot point, however. I don’t think I’m spoiling anything to say that Magary does have his characters eventually find the cure for cancer and other diseases. Science is rushing along so quickly (both in his imagined future and in our own present) that it’s not a huge leap to believe this can and will happen. And once those two cures are developed (one for aging, one for disease), then it’s definitely believable to me that the results could be as catastrophic as Magary depicts.

I enjoyed THE POSTMORTAL, both as a thought experiment and as Science Fiction. It was interesting to see how something that seems so good on the surface can have so many far reaching consequences. I’m not convinced it would play out exactly as Magary portrays it, but he makes a good enough argument for me to concede the very frightening possibility.

Recommended Age: 18+
Language: Plentiful
Violence: Lots of it, at times very detailed and gory.
Sex: A few fairly explicit scenes


God's War

If I haven't said so before, Night Shade Books is putting out some seriously great stuff. There just comes a point where I get tired of all the same crap out there, and need something completely different. I've had this type of experience before with other novels from Night Shade like THE WINDS OF KHALAKOVO and NEVER KNEW ANOTHER. This time it was Kameron Hurley's GOD'S WAR that had me nodding in appreciation.



GOD'S WAR is an SF novel taking place on a world that is currently entrenched in a Holy War, and has been involved in this same Holy War since...well, forever. If you are a male, you get sent to the war front and have what amounts to an almost zero-percent chance of survival. The war is brutal. This story follows Nyx, a female bounty hunter who used to be a sanctioned assassin (they call them "bel dames" in the novel) as she takes on a mark that has potential to alleviate all her financial concerns. Of course, as a reader, you know that nothing good can possibly happen in this type of scenario.



Pretty much everything technology-based in GOD'S WAR is done through bugs. Most everything is organically grown and repaired through small and large creepy crawlers. Organs and limbs can be regrown. Everything has a kind of dingy feel to it.



The characters in this novel are all deeply flawed, and perhaps that is why I enjoyed the novel so much. Perfect characters are boring. Characters that have to overcome themselves as much as their external obstacles, however, really work for me. Nyx is the main character, and she is essentially a complete screw up. Her decisions--often poor ones that he has alternative but to make--lead to terrible situations. The other main character is Rhys--a "magician" from the opposite side of the war. He has a limited ability to control bugs. The dynamic between the two main characters is great. The weird loathing trust that has a slight hint of attraction is extremely well done.



The tone of this novel is very grim. Very dark. There is a overall sense of hopelessness that this Holy War is eventually going to kill everyone. And that is where the main story comes into play. That job I mentioned earlier? It not only pays well, but just may end the war. Of course, there are ways to end a war while making things so much worse. That is what this novel explores. Of course all of this is reinforced by some pretty wicked-awesome world building. From politics to religion, Hurley covers it quite well in the novel. It's all top-notch, really.



There were a few things that nagged at me while reading. I mention them because I would be completely enjoying the novel, and then get yanked out periodically. The main thing was transitions. When switching from one PoV to another there would be no time anchors. Sometimes only a little time had passed, and at others a LOT of time had passed. It's like the clarification that would have smoothed this all over was cut just to get to the next section in a hurry. GOD'S WAR isn't long. Smoothing these parts out would have made this novel one of the better ones of the year for me. Additionally, another really minor thing is how it seems like Nyx's forward motion in plot centers around her being abducted every few chapters. It gets a tad worn.



But look, the rest of the novel more than makes up for those small annoyances. The real test is whether or not I see improvement in the second novel, INFIDEL. And yes, I will most certainly be reading it. GOD'S WAR is exactly the type of novel needed by readers everywhere to get them past the monotony of general SF and Fantasy.



Go buy this novel. You'll dig it.



Recommended Age: 18+

Language: Lots and lots.

Violence: Even more violence than language. Nyx cuts off people's heads as proof of her bounty being complete.

Sex: A ton of references, and some scenes (non detailed). Gay or straight, GOD'S WAR isn't picky. Actually there are some pretty good reasons for some of the homosexual relations in the novel. It isn't there for shock value.



Go check out Kameron Hurley's site:



http://www.kameronhurley.com/


The Crimson Pact, Volume 1

Short stories. Seems I’ve been getting through my fair share of them lately, between the Nebula nominees, Hugo nominees, the most recent Writers of the Future anthology, and more. The hard part with anthologies of short stories is that it’s usually such a mixed bag. There will be some that’ll knock your socks off and others that make you feel like someone’s licking the butter between your toes. It isn’t often we get an anthology that stands really high overall, though sometimes you can find em. Most end up just left or right of middle.



THE CRIMSON PACT, VOL 1, was edited by Paul Genesse and based on a framework short story written by Patrick Tracy--it is the lead story of the anthology, "The Failed Crusade". The basic premise revolves around a set of knights pledged to fight against a horde of demons that has decimated their world. They are The Crimson Pact. The tone of the piece is grim, and though the story itself felt more like the portrayal of several journal entries than a complete story, it sets the stage really well for the short stories collected in this anthology.



Each of the pieces purportedly addresses these demons after they’ve entered some kind of interdimensional portal and been sprayed across the multiverse to wreak their havoc. Some of the stories deal with the knights directly, others only with unconnected persons and their interactions with the demons. With twenty-five stories in all (twenty six, if you count the premise), the anthology hosts a wide range of pieces. There's fantasy and science fiction. There's urban. There's flash fiction. There's epic. There’s a lot of great writing, and a few where it's pretty poor. Mobsters and private investigators and fairies and machine guns and yeah. Just a bundle of stuff to enjoy.



There were four stories in particular that I really liked.



“Solitary Life” by Donald J. Bingle was about a king's new head jailer who finds documentation of a prisoner that has been neglected for so long that he expects the man is dead and those servicing his cell to be hoarding the supplies for themselves. When he commands that the cell be broken open, however, he finds much more than he anticipated. This was the perfect opener for the anthology.



“Hidden Collection” by Sarah Kanning is about the exploits of a new library intern and some of the trouble that she gets into by sticking her nose into closets and sealed crates that she shouldn’t be. This one was fun and terrifying at turns. When the demon makes his entrance (and no that’s not a spoiler. Demon anthology, people) it seriously creeped me out.



“Bull King” by Larry Correia is essentially a chapter ripped out of his new book HARD MAGIC. There are gangster types and dames up against a group of baddies that just happen to be able to summon a big mother-killin' demon to fight for them. Although the story took a bit to get into because of all the characters thrown at me, this one was loads of fun. Fast-paced, funny, intense. Weapons out the yang, both magical and mundane. Getting a taste of Larry’s stuff in this way should totally make readers want to go out and buy some of his books. Especially the one that this came from.



“Of the Breaking of Stars” by Chris Pierson deals with a scientist living in a world where the stars are exploding when some fascinating technology falls into his hands and the Eater of Worlds is rapidly approaching. Smart and engaging, this one was a great ending for the anthology.



Of course, there were some that just didn’t agree with me, and one or two more that were really tough to get through. For the most part though, I really enjoyed them. There were two things in particular that I think would have helped the anthology immensely.



The first was an understanding that some of the stories are only partials. Although the editor points this fact out in a note at the end of the anthology, I had no clue that there were several stories that would have continuations in Volume 2. There were more than a handful of times where I got to the end of a story and said to myself, “So where’s the rest of it?” I was a bit annoyed, honestly, but it’s good to know now that some of those stories do continue. Also, some kind of notification at the end of the stories that will continue in a subsequent volume would have been nice.



The second issue I had was that there were another handful of stories that really didn’t seem to have any kind of direct connection to The Crimson Pact at all. I can see how including stories with a wide range of demons would open up the pool of possible entries, but I would have liked to see something that wasn’t just another collection of demon stories. Even if the connection is really faint, like the way a particular demon looks or what a given demon is trying to accomplish, would have made me more interested in the anthology as a whole. In that way, the stories would be populating a universe, instead of just being one-offs.



On the whole, I liked THE CRIMSON PACT, VOL 1 quite a bit, and I think you readers will too. Not only am I interested to read some more demon stories THE CRIMSON PACT, VOL 2 when it is released shortly, but I'm also a tad excited for one of our illustrious overlords who has actually written two short stories that will be in VOL 2.



The collection is huge at more more than twenty stories and more than 140,000 words in length. For $5, this is a great deal. Go grab it.



Recommended age: 16+

Language: For the most part, no, though there are a few stories that get kind of vulgar

Violence: Demon-killing, but nothing very graphic is focused upon

Sex: Some talk, but no scenes



The Crimson Pact Website


The Goblin Corps

If you enjoyed THE CONQUEROR'S SHADOW by Ari Marmell, then THE GOBLIN CORPS is more of the same. Only sillier. I know, I didn't believe it was possible, either, but just read the cover blurb: "The few. The proud. The obscene." Yes, yes he went there.



The source of said hilarity are the main characters, an "elite" group of goblinesque creatures formed by the evil Charnel King for a special mission: there's a troll, a kobold, an orc, a gremlin, a shapeshifter, an ogre, and a bugbear. Put them all together in their various levels of stupidity and prejudices, mix up a few stereotypes, drop them in the middle of a fabricated training mission with no defined leadership, and out pops a big, crazy mess. But then that's the point. They're supposed to be an elite military squad, but it's really just a bunch of bumbling around. It's funny. It's goofy. Eventually everything gets straightened out and they surpass all expectations. Yadda yadda. Until, at last, they learn the real mission they were assembled for.



THE GOBLIN CORPS has some of the same problems that CONQUEROR'S did, the least of which being the unnecessary adjectives cluttering the narrative. There's also the inconsistent PoV switching, which is usually the result of Marmell attempting to cram as many gags as he can into one scene. The characters of the demon squad sound a lot like humans with few cultural and physical details thrown in to differentiate them. The setting is your usual sword & sorcery world, the magic standard fare. The plot could have been pared down, the middle drags on, and the conclusion lacks real punch. As a result, this book bordered on a mediocre rating. However, despite these flaws, either Marmell is growing as a writer, or his new publisher (Pyr) provided him a good editor to help smooth out his storytelling. Whatever the reason, the result is a marked improvement.



Unlike the inconsistent characterization in CONQUEROR'S, THE GOBLIN CORPS has some characters you'll enjoy rooting for, whose motivations make sense. Sure they're the bad guys, and not only do they work for the Charnel King, they aren't very nice people, either. And yet, Marmell's characterization is consistent for most of them, and they progress over the course of novel with his signature campy style. It's kinda hard not to like someone who makes you laugh. Even if said goblin is a jerk.



By the time I got to the climax I looked back over the book and realized something. It feels like one, long dungeon crawl—and a really exhausting one at that. It includes quests for our adventurers to pick up and deliver magical items. Big, bad bosses who seem impossible to kill, who often require unconventional solutions. The group itself consists of a thief, a mage, an idiot with a club...you get the picture. And, of course, no dungeon crawl would be complete without mocking everyone in typical RPG fashion.



All of this could be stuff you've seen before, and therefore THE GOBLIN CORPS may sound like more of the same. And in some ways it is. Except Marmell really is clever. He comes up with some ingenious situations, locations, and some downright sinister bad guys. Of course, don't forget the twist: our "heroes" are not handsome elves, noble humans, or punt-worthy gnomes. So, maybe, this twisted version is another dungeon worth crawling through.



Recommended Age: 16+ for content

Language: Unlike his first book, which was pretty clean, this one has ubiquitous profanity, including many anatomically impossible threats

Violence: From simple knocking each other around, to a wizard's gruesome magical experiments, to battles with blood and gore, and lots of mean bugs

Sex: Referenced a couple of times


Midsummer Night

Gill, former Olympic track hopeful, ends her running career after a life-changing car accident as well as a relationship with her trainer-boyfriend. Julianna, world-famous sculptor, is on the verge of bankruptcy as the result of not having sold a single work for the last fifteen years. It's at Julianna's remote British estate where their stories merge. Gill rents the little cottage on the grounds with the intent to recover in some peace and quiet. At the same time Julianna is hosting a summer art school, and plans to muddle through somehow and keep the creditors at bay.



It's during a stroll through Cairndonan Estate's extensive grounds that Gill inadvertently walks into the Otherworld—and a man follows her out.



From there on out it's a tumbling waterfall of story and information. Because, really, there's a lot of back story that has to be revealed. Fortunately Freda Warrington's deft hand weaves all the information without clunky exposition or contrivance (OK, maybe there is some contrivance, but the prose is so charming that you'll just go with it) into a complicated story that blends the magic of the Otherworld with Earth.



Gill and Julianna, our PoV narrators, are two very different women. Gill is still a young woman, but is broken body and spirit, and despite her assertion that she's recovering from her injuries, it's more like she's hiding. Julianna is in her 60s, although she looks much younger. She's driven by the need to make Midsummer Night, the sculptural group she's been working on, perfect before presenting it to the public. The supporting cast of ex-husband, housekeeper, art school teacher Peta, and others, are well drawn and interesting in their own right. There's Leith, the man who follows Gill from the Otherworld who is human, but has been gone so long from Earth he can't remember his former life. Then there's the sinister Rufus, the Aetherial man who first took Leith and will do anything to get him back.



There is present-day Earth as you know it, but there's also the Otherworld, a sort of fairyland where magic originates. There's crossover between the realms, with ley lines on Earth where Aetherials—the inhabitants of the Otherworld—travel from realm to realm. Some Aetherials have chosen to live among the humans, and as a result they've changed from those who still live in the Otherworld; Peta is one such Aetherial, which would explain her knack for art. In MIDSUMMER NIGHT the boundaries between the two realms blur, and we slowly come to understand that the Aetherials don't necessarily have the humans' best interests at heart.



The story ebbs and flows, so occasionally you come to a point in the novel where you feel like the climax should be any minute and story will wrap up...only a new event or information is tacked on. By three-quarters of the way through you'll start to feel that the story is being dragged on unnecessarily, and wonder if Warrington will just get on with it. But when the climax does come, then you realize that it couldn't have been any other way. It doesn't end like you'll expect it to, all tidy and happy. But that's what makes this story worth reading, because it would have been just another mediocre book if it had—Warrington stays true to the tone of the novel that she started with.



If you enjoyed Harkness' A DISCOVERY OF WITCHES, and are impatiently waiting for the sequel, this may be the book to tide you over.



Recommended Age: 16+

Language: A handful of profanity.

Violence: A sense of peril and some fisticuffs.

Sex: Referenced with some detail, including adult sexual abuse. Also, readers who enjoy romance and thwarted love will get their fill.



MIDSUMMER NIGHT is the loosely tied sequel to Freda Warrington's ELFLAND, but is readable as a standalone.


Never Knew Another

When you read a lot of novels, there comes a time when you need something...different. No farmboys who are destined to become the savior of the land. No elves or dwarves. No schools of wizards. No epic stories that plod along for 82 bajillion pages. Typically when the menu calls for something like this, Subterranean Press is the best place to go. But lately, it seems like Night Shade Books has the kind of story that is needed.

NEVER KNEW ANOTHER, by J.M. McDermott, is a fascinating story that centers on the themes of identity and prejudice. The city Dogsland, where the novel takes place, is a sprawling hovel, really, where the citizens hold extreme hatred and fear towards any person that has even a shred of demon-blood in them. The story follows two Walkers—odd, religious, wolf-like bounty hunter types—as they try to track down demons that have been running around the city.

The thing is, this novel is mainly a character study. One of the Walkers has an ability to look into people’s memories, and then leap into the memories of others from that memory. So what we end up with is a novel told in 1st Person, but relating the memories of the people she (the Walker) is tracking to us in a 3rd Person Omniscient narrative style. At first it was a little jarring, but as the novel progressed the style became completely awesome in its execution.

The novel jumps from the memories of several people. Rachel Nolander, a half-demon; Rachel’s brother Djoss; Corporal Joni, also a demon; and a thief named Salvatore. Each of the view points is unique, and through them you get a great feeling for how squalid Dogsland is, and just how prejudiced the normal human citizens are. On the flip side, you also get a good feeling for why people fear the demons so much. It all makes for a fantastic dynamic.

When reading, if it seems like you are just getting character back-story, you are. That’s the way this novel is. NEVER KNEW ANOTHER is light on a major story, and about average on setting, but is solid gold on character and social development. What’s the reason for pointing this out? Simply put, a lot of people may get turned off from this story if they don’t understand the way the book is told right from the get-go. From McDermott's blog: "Literary Walkabout is a good thing."

Apart from the characters and unique story-telling technique, the other thing McDermott’s novel has going for it are a few very cool ideas that will stick with you until the sequel is released. The way a demon’s physiology differs from humans (and how they hide it), and the harm they can cause just by touching another person. The way the Walkers can see into memories (which was already mentioned earlier). The methods for cleaning and purifying places where the demons have been. There are some seriously awesome nuggets here.

The main problem most people will have is thinking the story is underdeveloped, or having trouble with the narrative style. Here at EBR, our main issue was that the book just kind of stops. It makes the novel lack some of the emotion impact a character-study novel should.

But whatever. This novel was solid. The characters acted in very different yet completely believable ways. The description was terrific. Need something new and fresh? Something very uniquely written? Give J.M. McDermott’s NEVER KNEW ANOTHER a try. Now we just have to wait for the sequel…

Recommended Age:
16 and up.
Language: Some, and it can get strong.
Violence: A little, but nothing shock value. Remember, the main thing here is the characters.
Sex: Nothing super graphic. A few scenes of sensuality.

Note from Steve: As an aside, this is easily one of my favorite covers this year. I just think it is absolutely beautiful. It was done by Julien Alday. Completely awesome.


Will Power

The first thing you should know about William Hawthorne (aka Will) is that he's an actor. He's unabashedly self-serving, considers himself more clever and charming than he is, and profoundly enjoys his creature comforts.

Unfortunately, those character traits get him into trouble more often than not.

In ACT OF WILL, PoV narrator Will joined a small mercenary group after being branded a rebel, and they had some wild adventures (even if it did focus more on the traveling than the adventure part...). In WILL POWER, their story continues; however you won't have any trouble jumping right into the action without having read ACT OF WILL.

Right off the bat our friends find themselves on the run from the local authorities, and separated from each other—because of Will's ineptness. When a mysterious ambassador offers escape from town, Will is suspicious, but his friends take the offer at face value. However, it isn't long before they find themselves magically transported to another place and time. We don't know why or how or even the ambassador's motives. All we know is that this place is hostile, and crawling with goblins.

Part Elizabethan, part Gothic, and part high fantasy, the blending of genres into a twisted farce has a potentially large audience. Hartley pokes fun at high fantasy tropes and his prose is engaging and clever—which makes up for what the book lacks in plot and flimsy world-building. Will's narrative is funny without being over-the-top goofy; unfortunately it was sometimes a little distanced and the use of modern colloquialisms threw me off, so I initially had a hard time getting into it.

There are six people in the main group, all from the first book. Renthrette and Garnet are brother and sister with a mysterious past who've had to live their lives by the sword in order to survive. Orthos and Mithos are both cool guys who are handy to have in a fight, but unfortunately we don't see them for the majority of the novel. Lishe, the group leader plays a key, but brief role. You'll have to go back to ACT OF WILL to really get to know those three. And then there's Will: instigator, troublemaker, whiner...potential savior?

When they arrive in a strange new world, they're saved from a pack of wolves by Sorrail, the too-good-to-be-true warrior of the 'Fair Folk'. The Fair Folk are blond, blue-eyed humans who live in the white city, and are trying to protect their people and land from:

Goblins, who are are pretty much anyone not one of the Fair Folk, with a few distinguishing characteristics and abilities. They have wolf and bear mounts. The lands they live in have turned from beautiful forest into dismal swampland. It's pretty obvious they're the bad guys...but is it?

Don't forget the high fantasy trope twisting. That pretty much sets up the plot for you right there. Hartley drags it on and on, although not without charm. Will unravels the inconsistencies of the Fair Folks' behavior, and it takes too long, but his antics and witty observations are their own amusement. Assuming he won't completely annoy you as the main character (he seems like the kind of guy you'll either love or hate).

Is WILL POWER super duper good reading? Well, the prose is fun and the situation is interesting and the genre twisting is entertaining; but the pacing issues, absent main characters from the first book, and lack of explanations almost gave it a mediocre rating. So don't look at the story too closely. It's fun and fluffy and good clean fun, but sometimes that's just what you need.

Recommended Age: 15+ for comprehension more than content; YA male readers with discerning parents may particularly enjoy it
Language: Other than some colorful insults reminiscent of Shakespeare, nada
Violence: Briefly here and there, but decently done
Sex: Will wishes he had more success with the ladies, alas for him, nothing more than innuendo


Ghosts of War

There's a reason we like George Mann's work. It's all fast-paced, fun, and can be read without having to work at it. GHOSTS OF WAR is Mann's second Ghost novel, and follows up immediately after GHOSTS OF MANHATTAN. It has pretty much all the elements that made MANHATTAN fun, yet also seems to have more flaws than the first entry.

Mechanical, bat-like constructs are terrorizing the city of Manhattan. They swoop down and abduct random people off the streets, and those people are never found. The Ghost does what any good vigilante hero would and tries to solve the mystery. He is helped once again by Detective Felix Donovan—one of the few who know the Ghost's real identity.

There is something you have to understand about the Ghost novels. They aren't meant to be the pinnacle of literature. They are pure leisure reads and will be enjoyed by those who dig novels with pulp sensibilities. GHOSTS OF MANHATTAN was steampunk Batman with some Lovecraft thrown in at the end. We loved it. Others don't because they seem to be taking it far to seriously. GHOSTS OF WAR is the same thing. When describing this book (and really while writing this review), we feel like we should do it in that old-fashioned TV personality way. You know, with dramatic music and everything. Will the Ghost survive this encounter? Dun dun DUNNNNNN!!!

The good here is that Mann tries to give a little more weight to the Gabriel Cross/Ghost dynamic. Which one is the real personality, and which is the mask? It's the same question explored in every superhero comic/book/movie. Overall we felt Mann did a good job here. Cross/Ghost is still a good character, and Donovan remain excellent as well.

Unfortunately the other main character, Ginny, doesn't fare as well. We kept waiting for her to be revealed as someone important: a spy, a supernatural hunter...something. But she never was. She was oddly good with guns, and was kinda a love interest, but she never really took on any personality. She was more of an object that was made into a person. We still aren't really sure what her point was in the novel. She appears, does a couple things, then vanishes. Will she have a bigger role (and a more explained and less coincidental role at that) in future novels? She better, or what was the point?

There are also a few logic holes in the novel, mostly with how certain creatures are destroyed, and with how TOUGH the Ghost is. We lost track of how many times he was stabbed, battered, and bludgeoned...and yet he was always good to go. Normally these things get overlooked in long novels, but GHOSTS OF WAR isn't long. It's really short, so every flaw stands out and seems more glaring.

If you liked GHOSTS OF MANHATTAN, you'll like GHOSTS OF WAR. It's really that simple. The setting is a fun as ever. The extended information on the conflict between the British and the U.S. is pretty awesome. The action scenes are thrill rides of entertainment. This isn't Mann's best work, but it serves its purpose. It's fun, fast, loose, and action-packed.

We definitely look forward to the next one in the series.

Recommended Age: 17 and up.
Language: There is a bit of strong language, though it didn't seem like there was as much as in the first novel.
Violence: Well duh. You read the first one right? Flechettes, guns, explosives and monsters. This series is pretty violent. Again though, the pulp-nature of it kinda makes that a must.
Sex: No detailed scenes, but some conversations about it.


Hounded

Atticus O'Sullivan is older than he looks. By about two millennia. But that hasn't stopped him from trying to lead a normal life in Tempe Arizona.

Unfortunately, when a human has lived for 2000+ years one is bound to make some enemies, and his archenemy is none other than the Celtic god of love, Aenghus Óg. For a god of love he's actually a pretty nasty guy.

A while back—a long while back—Attitus got his hands on the magical sword Fragarach from one of Aenghus' military generals. The god has been trying to get it back ever since; he's been sending his minions to do his dirty work, and Atticus has been doing a pretty good job avoiding trouble. But now Aenghus is finally coming to finish the job himself.

The first thing you'll notice in HOUNDED by Kevin Hearne is Atticus' first person narrative: it's quick-witted, clever, and (this is important) not cliché. Life can get a little crazy for Atticus, with gods trying to kill him, but fortunately he's got a sense of humor. His repartee with his Irish wolfhound Oberon was pretty hilarious, and it proves to be an interesting relationship beyond sidekick/comic relief. The humor was a little too nerdy sometimes, with all of its pop culture references mixed with mythology and old-fashioned colloquialisms, but that's a minor complaint.

The first couple of pages sets up our hero Atticus and the kind of guy he is—and then leaps right into the story. He's attacked outside his store by a group of Fae sent by Aenghus. We get to see what this Druid can do, what his brand of magic means, and how he uses it to preserve his life. From there on out the tightly written plot flows quickly, moving forward without hardly a hiccup. He uses his magic in realistic ways, with its own limits. Although, to be honest, it really didn't feel like Atticus wouldn't get out of his predicaments—Hearne needs to work on the story's sense of peril.

Hearne handles the world-building rather well, considering the short amount of time he has to explain it; he's done his homework and integrates the magic and mythology fluidly into a compelling story. This is present-day U.S., but where there are vampires, werewolves, and witches—and where gods of every pantheon exist (if I had to guess an influence, it would be Gaiman's AMERICAN GODS). Some of them still dabble in human affairs. Some of them even have a great deal of power at their disposal. Take for instance the Morrigan, the Celtic Chooser of the Slain and goddess of war, who's made a deal with Atticus to let him live as long as he continues to irk Aenghus, whom she doesn't much like. In order for Atticus to survive he has to know not only how to fight and use his magic, but also how to keep as many people on his side as possible, even if it means schmoozing. A guy doesn't get as old as he does by being stupid.

I finished the first page with a smile on my face. And I was a grinning fool clear until page 289 mere hours later. Sure it's fluffy stuff, but urban fantasy lovers will take great delight in Hearne's new world of magic, gods, and mayhem. Yep, Druids are cool.

Recommended Age: 15+
Language: Scattered profanity
Violence: Some blood and gore
Sex: References and innuendo, but minor compared to the genre as a whole

HOUNDED is the first book of The Iron Druid Chronicles; the sequels HEXED and HAMMERED were released this summer, as well.


The Silent Land

When is a fantasy novel not a fantasy novel? Well, I’d say when it’s this novel, but there might be others that would beg to differ. This one feels more like a literary novel to me. Anyone visiting this site interested in reading a literary novel? I don’t know if there will be, but here I go, nonetheless.

THE SILENT LAND is a Graham Joyce novel, an author with quite a few works already under his feet. It’s a quick, focused read revolving around the relationship of a single couple, Zoe and Jake. Zoe is the main PoV character, though Jake’s thoughts are peppered infrequently throughout the book.

Zoe and Jake are on vacation, skiing in the Pyrenees mountains above the village of Saint-Bernard-en-Haut. They’re out for a brisk morning slide down the mountain, when an avalanche descends on them from above. After making their way out of the resulting mess and back to their hotel, they find that everyone has gone, with nothing to explain their disappearance. The rest of the story details what they do there, on that lonely slope, all by themselves, and how it all turns out.

Joyce’s prose is excellent here. Fluid, descriptive, riveting. The setting of the small skiing village, the majestic mountain side, and the ever-oppressive weather were one continuous landscape that easily transported me to their surroundings. The plot develops well, moving from one discovery to the next, laying out the pieces to this couple’s predicament one layer at a time. At times, the portrayal of their story did feel truncated to some extent, but that’s probably what kept the book so short, which was nice.

There weren’t very many large surprises in this one, and I pretty much knew what was going on from the get go. It was interesting to see how Joyce laid his story out though, and to get into its telling. I do tire of the tool some authors use to try and relay tension by having characters “feel” or “sense” that something is going to happen. Thankfully, this wasn’t the only tool used to develop the atmosphere of the unknown that pervades the character’s minds.

There were also quite a few references to money and religion, death and life in general that really made it more of a literary novel than anything interesting. Guess I’m just not interested in the questions and ideas that literary novels try to develop. I’d rather get lost in the snow-stormed mountains with a dragon, or, honestly, get trapped in a town like Silent Hill, than read about the nuances of society. Call me a geek. It’s what I am, and I wear the badge proudly.

I can’t say I didn’t like this one, but as far as the story goes? The ideas? The fun? It’s on the low end of things. Read this one if you like literature. It definitely won’t leave a bad taste in your mouth.

Recommended age: 18+
Language: Infrequent but strong
Violence: None
Sex: Several scenes between a married couple that are quite detailed

Graham Joyce's Website


The Winds of Khalakovo

When it comes down to it, we picked up this book based on the cover. We do that more frequently than one would think, and of course the results vary. Bradley P. Beaulieu’s debut novel, THE WINDS OF KHALAKOVO, has a lot going for it. But it also has some factors that, for us, hurt the overall experience.

What is KHALAKOVO about? The story mostly revolves around Prince Nikandr Khalakovo as he prepares for an arranged marriage, attempts to overcome a terminal wasting disease, and also endeavors to solve a series of mysteries that are causing ever increasing hostilities. And then we are introduced to an autistic child, Nasim, who could potentially solve everything, or destroy everything instead.

One of the main elements of this novel that really had us nodding in appreciation was the setting. The use of an archipelago for the country/kingdom felt fresh. Beaulieu focuses on one main area, while still giving subtle nods to a much larger world. The use of airships in this novel was very well done, and felt completely natural. Mainly though, it was the inclusion of two distinct cultures that was fantastic. The character Nikandr Khalakovo and his betrothed Atiana Vostroma are very Russian, from traditions to language, to dress. It comes across smoothly and effortlessly. The other main culture is the nomadic Aramahn who feel extremely Middle Eastern influenced—perhaps Turkish or Persian. What is impressive is how these two wildly different cultures can coexist in this novel and feel natural together.

This is a very context-heavy novel. Not only are we showered with Russian terms, we also get a huge does of the terminology used by the Aramahn. On the surface it can seem daunting and confusing, but to us it added a richness to the world. Would a glossary have helped? We imagine to some people it would. However in this case it added to the discovery of the reading.

Opinions on characters are just that; opinions. To us Nikandr was the most enjoyable to read. He acts believably without being predictable. Atiana had a few moments where we wondered why she was even participating in certain scenes, but on the whole she was pretty solid. Rehada—an Aramahn who is Nikandr’s lover—had moments of awesomeness, but also moments that were polar-opposite. It gave her a wishy-washy feel that detracted from her sections. Nasim, initially, was mediocre, but grew on us as we saw his internal pain.

We’ve said all sorts of good here, and you are likely thinking, “Geez, this book sounds freaking amazing!” There is one glaring issue that kept this novel from being a truly incredible debut. Clarity. When we say a novel has clarity issues, it can mean a wide variety of things. In KHALAKOVO, it was a little like trying to see without your glasses on. Everything was a bit blurry and unfocused. Transitions from one scene to the next are rough. Additionally characters just seem to pop in and out with no warning. There was a scene part-way through the novel where Rehada is being attacked. She is saved by another character, and a fight ensues. Everything was fine until in the middle of a sentence another completely different character is suddenly there in the melee. There’s no warning, the character just appears out of thin air. This happens frequently in this novel, and the result is that the flow and pacing of that scene screeches to a halt. There are also several times during action scenes where we got lost. Who is shooting? Who is being shot? What is the reasoning behind the emotions the characters are feeling? What just happened? We found we constantly were re-reading sections to see if we were just missing something. In some cases that held true, and we missed a one-line reference that changes the whole dynamic of the scene. But most other times it is just due to lacking in clarity and concrete descriptions.

It bothered us. A lot.

The bright side here is Beaulieu can fix this right away going into his next novel. The cultures are fine. The characters are fine. The magic is fine. The setting is fine. See where we are going? Pretty much everything is doing alright. It’s making sure the reader can easily read and understand all those great pieces of the novel that is important.

We like that Beaulieu didn’t take the easy road with THE WINDS OF KHALAKOVO. He could have easily fallen into using bad clichés and predictable plotting, but he didn’t. Remember, we like authors who take risks and try to be fresh. Were there problems in this novel? Yes. And we expect them to be largely cleared up in the second novel. Beaulieu has a ton of potential, and THE WINDS OF KHALAKOVO, overall, is a good read.

Recommended Age: 16+
Language: There was a little bit of offensive language, but mostly it just seemed forced and out of place.
Violence: Most of the action scenes in the novel lack clarity which robs them of how awesome they could have been. There was violence, and it was brutal at times, but we just felt we weren’t able to enjoy it.
Sex: A couple scenes that cut away before getting tooooo graphic.

Bradley Beaulieu's website:

http://quillings.com/


Fuzzy Nation

FUZZY NATION is a book unlike anything I've ever read before. It's the reboot of a classic Science Fiction franchise—a retelling of the original LITTLE FUZZY. It follows the story of the original in a loose sense, yet tells that same story in a completely new way. It's fan fiction...in a good way.

I'm not sure exactly what the aim of this book was. Whether it was simply a writing exercise that John Scalzi undertook to clear his head and have a bit of fun. Whether it was meant to draw attention to a series that Scalzi loved, or whether it was meant to be simply a darn entertaining story. Whatever his motives, Scalzi has succeeded.

Like its originator, FUZZY NATION tells the story of one Jack Holloway, a man who discovers a new race of creatures, the Fuzzys, and befriends them. The creatures show remarkable intelligence and the issue of whether or not the Fuzzys are in fact sentient beings becomes the main focus for the book. If the Fuzzys are sentient, thinking reasoning beings, the consequences to the large mining corporation that own the planet could be catastrophic. That could be a summary for both books, the original H. Beam Piper Hugo-nominated novel, or the recent Scalzi reboot. How they go about that story is completely different.

The first thing Scalzi does is get rid of every character in the Piper original, except Holloway. He then populates the world with a fresh set of faces, new backstories, motivations and character quirks, Holloway included. I agree with this 100%. One of the bigger flaws of the original, in my opinion, was the characterization. All of the characters were simply talking heads useful only to have various arguments on the Fuzzys' intelligence. In LITTLE FUZZY there were several times where I lost track of who in fact was speaking to whom and it didn't really matter. What mattered to Piper was the argument. Scalzi has taken a different road. The argument is still there, still important, but so are the motivations behind it. These characters have life, have needs, have character. Holloway's ex-girlfriend has a major role, as do the local thugs, the heir apparent to the major corporation and others. Even the fuzzy's in the book have been re-purposed.

The other thing that Scalzi does is give the story a sense of adventure and a bit more of a modern sense of pacing. LITTLE FUZZY was a treatise on sentience, an enjoyable treatise, but a treatise nonetheless. In FUZZY NATION, Scalzi ups the tension, the pacing, and throws in a splash of action for good measure. The end result is a much more enjoyable reading experience that suits my personal tastes much better.

Like all of Scalzi's books, this one was easy and effortless to read. The pages flew by and I finished the book within a few days of getting it (quite a compliment with how busy my schedule is). Scalzi prefers to let the characters themselves describe who and what they are. Everything is learned from dialogue and action instead of long sections of exposition. And he makes it all seem so easy. I mean really? This is just what he writes when he needs a breath of fresh air? If only more authors out there said, "You know what, I'm kind of bored. I think I'll write an interesting intelligent page turning SF novel. You know, just for kicks." The world would be a better place for it.

I'm not sure if this is the novel I wanted Scalzi to write (I'm a big fan of his Old Man's War universe and an even bigger fan of THE ANDROID'S DREAM), but it's hard to argue when you get something so enjoyable as a result. Scalzi hit the nail on the head with this one, keeping all of the fun and warmth of the original series while adding a touch of the new and making it in my opinion and even better novel than it's predecessor. Enjoy.

Recommended Age: 14+ A little bit of language but nothing major.
Language: Not too much although one scene in particular had a bit of it and it was really funny (if you've read the book I'm sure you know the scene I mean).
Violence: A couple scenes. Mostly involving Fuzzys, which was hard to read.
Sex: Not to my recollection.


Iron Angel

It isn't often that we're completely taken by surprise by how deep the scope of a series is. After finally getting around to reading Alan Campbell's SCAR NIGHT, we were left feeling complete and satisfied. The novel was fantastic, and it had a strong and definitive-feeling ending. In short, we had no idea where Campbell was going next with the story.

Just a few pages of IRON ANGEL will have you--as with us--saying, "Holy crap...so THAT'S where this is going." The scope will throw you for a minute, and then you will begin devouring the pages of the novel that has raised the stakes and the bar significantly higher.

The first thing back is Campbell's awesome setting. He starts with the familiar. The city of Deepgate has been turned upside-down (literally) and is in shambles. The Spine (order of religious assassins) have basically declared martial law after what happened to their god. We just love the way Campbell describes Deepgate and the current state of things. In addition, we get caught up on Rachel and Dill who are on the run. What this story boils down to is the gods are at the precipice of war. Hell is making an attempt to take over the world, and our main PoVs get involved.

What comes across so quickly is Campbell's skill at handling the brutality that the world has fallen in to. He evokes so many shocking emotions with so little words. It is seriously incredible. What does this accomplish? Well, mainly it makes you feel for the characters. As awesome as Campbell's setting(s) is, it is nothing without great characters. Aside from Rachel and Dill, we are introduced to the fantastic character of John Anchor. What he does and who he is should be left to the reader's discovery, but we loved his scenes. All the characters are so well done that when Campbell is cruel to them, you feel it down to your bones.

A few negatives. First has to do with the character Carnival. All we'll say is that we hope that wasn't really all there was to her. If so, it was a bummer and a letdown. However the main issue we had was when the book would go into a new section or "Part." When Part 2 and Part 3 start, there is a huge moment of disorientation. Where are we? When are we? These questions are not answered right away. It ends up killing every shred of momentum and pacing which is a huge shame. However, once Campbell gets his opportunity to describe everything, it's all good. We just wish he had handled it better/differently. It was SO jarring.

In the end, those negatives were not near enough to bring down the novel. Everything going on here is just so deftly handled. This series has almost worked its way into the realm of Weird Fiction not unlike Miéville and Lebbon's ECHO CITY...just with much less questionable content. Aside from the points mentioned above, the pacing is completely awesome. Expect to burn through this novel even quicker than SCAR NIGHT.

The ending was nuts. We saw what was happening, and we were literally screaming for the characters to take notice of the impending doom. Where SCAR NIGHT felt like a contained story, IRON ANGEL ends in an ENORMOUS cliff-hanger. GOD OF CLOCKS is next, and we may have to put off some other reading to finish off this series. Everyone should be reading this series. Alan Campbell seems to be one of the best authors no one is reading. Fortunately we can rectify this oversight. All this said, we are worried about book 3. It could either make the series completely awesome, or take it down a few notches. We'll see...

Recommended Age: 16 and up.
Language: At times. It comes in spurts and can be pretty strong, but there isn't much of it.
Violence: Some of these scenes were horrifying. It isn't that they were shock-value, or hack-and-slash-grotesque. They were just so amazingly well written.
Sex: Nope.


The Neon Court

Matthew Swift is the epitome of the urban sorcerer. Proof: he takes the bus. But there are ways he's not your usual sorcerer, the least of which being that he serves as the Midnight Mayor of London. He also shares a body with the blue electric angels. And he's got a conscience.

But being the Midnight Mayor is not all roses and bon-bons. Sure he's got a fleet of aldermen to do his bidding...assuming they'd listen to him (it's hard to take a guy seriously when he wears grubby t-shirts). And sure he's powerful enough to have defeated the destroyer of cities in THE MIDNIGHT MAYOR. But now in THE NEON COURT, the underground Tribe and the fae Neon Court have declared war over a murder—with London as the battleground—unless Swift delivers the chosen one.

THE NEON COURT starts off chaotic, like the first two in the series, jumping right into the action. We're swiftly caught up in Swift's dilemma: Oda, the vigilante from the previous novels, has somehow magically summoned Swift into a burning building. He arrives to find Oda's blood all over the floor and a gaping hole in her heart. But what does Oda's rather fatal condition (strangely enough, she's not dead yet) and the war have to do with each other? Well, it takes the entire novel to figure it out.

If you enjoyed A MADNESS OF ANGELS and THE MIDNIGHT MAYOR, then THE NEON COURT is more of the same awesomeness. You could read NEON without having read the previous two, but there will be a few confusing spots as a result. Kate Griffin has kept a consistent momentum and voice across the series, even if the plots are somewhat similar: everyone in London is gonna die unless Swift saves them. And obviously he's the only one who can do it.

Swift is a complicated character. He's easy enough to like, and his first-person PoV is engaging. Well, there is, however, the odd use of 'we', when referring to himself and the angels that inhabit his body—and therein stems the complications of personality. The electric blue angels are pure energy, magical beings without thought of the future, who take action when they see the need. But they're forever bound to a mortal body who must deal with the consequences of those actions. It makes for an interesting dynamic. Fortunately, Swift isn't a wimp or else the angels would have killed him long ago from sheer negligence. He's clever and creative, as he moves around London, trying to help Oda, and stop the war between the Neon Court and the Tribe. Poor guy wants to do the right thing, but sometimes it's just impossible.

As a result of the events at the end of THE MIDNIGHT MAYOR, Swift now finds himself with an apprentice: Penny. One can't let a powerful sorceress loose on the city without proper training first. Like Swift, she's no wimp, but then again she's new to this whole magic business, and sees things for the first time that are mighty troubling. Their interactions are entertaining; the dialogue gets silly at times, but on the whole it's clever and snappy. Oda, whom we knew little about in previous novels other than she's a psycho, magic-hating, gun-toting, religious zealot, gets more back story. It's presented in clunky way, but is still important to the story.

Griffin must have decided to have a little fun with this plot, so she took the 'chosen one' trope and turned it on its head. What does it mean to be 'chosen'? Who does the choosing? She also explores themes of relationships—but not the romantic kind, her books don't have the sexuality found in the majority of urban fantasy. Here, it's the relationships between siblings, co-workers, the people you hardly know but who seem to affect you, nevertheless, and how these relationships shape events.

One of the best things about this series is the urban magic, how it's called up by the routines of life and environment that is the city. Griffin's prose brings out the details: the smells, the sights, the sounds that makes the city hum with the magic energy that people like Swift can tap. The prose will catch some readers off guard, even those who like reading urban fantasy, because it's less straightforward. The pace is consistent and quick, but is still slowed down by the more descriptive prose. These things didn't bother me, and are ultimately rewarding.

By the time I got to the climax, I was all wrung out. Swift seems like he's going to fall apart at any moment. I have no idea how he's going to possibly survive. Every imaginably horrible thing has happened. And it all leads up to a...climax that falls a tad short. It does all make sense, and if I'm being honest it did make me tear up, but it didn't quite match the rest of the story. It works. Mostly. But in THE NEON COURT it's the journey more than the destination.

Recommended Age: 16+
Language: Penny the wise-cracking apprentice has a serious potty mouth.
Violence: Yep. Poor Swift gets beat up a lot. There are quite a few fights and graphic imagery. The body count gets uncomfortably high.
Sex: Not even the least whiff of romance.


The Sorcerer's House

Just saying the name "Gene Wolfe" is enough to evoke contemplations of Hugo Award votes, so we figured we should give his novel from last year, THE SORCERER'S HOUSE a read. It didn't end up nominated, but we are nevertheless glad we picked this one up. Wolfe has the ability to write the absolute best, or the completely mediocre. Thankfully THE SORCERER'S HOUSE is one of those novels that instantly grabs you, and remains weird and entertaining from start to finish.

Baxter Dunn is a recently released ex-con who was incarcerated for embezzlement. He arrives in a small Midwest town and discovers that and old and mysterious house has been deeded to him by an unknown individual. To go into much more detail would completely ruin the novel for you, but it is safe to comment on how wild, weird and imaginative the novel progresses.

THE SORCERER'S HOUSE is told through a series of letters, most of which are from Bax to his twin brother. However we also get letters to and from a fellow convict of Bax's acquaintance, a psychic, Bax's sister in-law, and a few others. We absolutely loved the narration style of the novel with Bax cluing us in on the curiosities of his new life and strange residence. In a way, it reminds us of Christopher Priest's THE PRESTIGE--perhaps on of our favorite novels EVER. Wolfe's smooth and elegant prose (where appropriate) lends perfectly to the story Bax is telling through his letters. It adds instant credibility and makes Bax immediately sympathetic.

And that is precisely when Wolfe begins screwing with the reader's mind.

There comes a point where you begin to wonder just how pure Bax's motives are, and just how reliable of a narrator he really is. Keep in mind, Bax is a superbly educated man, and he turns out to be quite the clever man. It is these doubts permeating the latter half of the novel that make it SO good.

Now it isn't perfect. Indeed the ending of THE SORCERER'S HOUSE is the novel's biggest flaw and strength. The novel flows along steadily throughout the first 90% of the story only to abruptly end within just a few pages. While the final bit is incredibly thought-provoking, we felt it needed another 50 pages of material to really knock it out of the park. To continue the baseball analogy, right now (due mostly to the sudden ending) THE SORCERER'S HOUSE is like a double off the outfield wall, or even triple into the gap. It's SO CLOSE to being a home run that it kills us.

This book should be on your list. Read it. Enjoy it. Fans of Wolfe's previous work will likely love it, as will fans of THE PRESTIGE.

Recommended Age: 15 and up
Language: Not a ton, but can be strong when it occasionally pops up.
Violence: Very little.
Sex: Bax has a couple of relationships in the novel, but none of it goes into lurid details. Bax is ever the gentleman.


The Quantum Thief

THE QUANTUM THIEF, by Hannu Rajaniemi, is a Hard SF book packed with ideas, twists and turns. It is difficult. It is confusing. I don't think I understood the whole thing. I also loved every minute of it.

To try and describe the book would leave me feeling inadequate and stupid. I just know I'll miss something, or not do it justice. So I'm going to let the back of the book describe it for you.

Jean le Flambeur gets up in the morning and has to kill himself before his other self can kill him first. Just another day in the Diemma Prison. Rescued by the mysterious Mieli and her flirtatious spacecraft, Jean is taken to the Oubliette, the Moving City of Mars, where time is a currency, memories are treasures, and a moon-turned-singularity lights the night. Meanwhile, investigator Isadore Beautrelet, called in to investigate the murder of a chocolatier, finds himself on the trail of an archcriminal, a man named le Flambeur.

Indeed, in his many lives, the entity called Jean le Flambeur has been a thief, a confidence artist, a posthuman mind-burglar, and more. His origins are shrouded in mystery, but his deeds are known throughout the Heterarchy, from breaking into the vast Zeusbrains of the Inner System to stealing rare Earth antiques from the aristocrats of Mars. In his last exploit, he managed the supreme feat of hiding the truth about himself from the one person in the solar system hardest to hide from: himself. Now he has the chance to regain himself in all his power-in exchange for finishing the one heist he never quite managed.

See? There was no way I was going to get close to that kind of description.

So let's get right down to it, OK? This book has some flaws. To start with, the characters are fairly two dimensional. Most of the story is following Jean around, and he's trying to crack into his old memories and find who he was. His personality changes throughout the book as bits and pieces get uncovered--some will like this, some will have a hard time becoming attached to the character. The other two main characters, Isidore and Mieli, are mostly there to help get through Jean's story--don't expect much else from them by way of personal information or growth. Perhaps the main issue that will stop a large number of people from liking the novel is just how incredibly dense the novel is. This isn't Space Opera--it may be very difficult for the new SF reader to really get into this work. The science in the book is insane and it took me a good 10-15 pages to start understanding some of the words (gogol, gevulot, etc...).

But personally, I don't care. That's not what THE QUANTUM THIEF is about in my opinion. Again, this isn't a light and fluffy SF novel. This is Hard SF. The science detailed and often hard to grasp. It is about the ideas, about a new and fascinating vision of a far future. This book is something new, different and alien and I loved it for that fact. There were several instances while reading where I shut the book and simply absorbed the ideas and concepts that the author presented. The implications of some of the technology was amazing. This book is about the ideas and about a mystery surrounding those ideas and in that the book succeeded on every level.

My heads still buzzing from reading THE QUANTUM THIEF. If you like SF novels that are heavy on the science and action, that cram insanely cool ideas down your throat every page or so, then this is certainly the book for you. I understand that's not everyone's cup of tea. As for me, I'm going to go read THE QUANTUM THIEF again.

Age Recommendation: 15+ Nothing really wrong here, just a thick read. The age rec. is kinda dependent on your ability to grasp the deep concepts.
Language: Not too much. A few words here and there.
Violence: A few action scenes but nothing with blood or gore.
Sex: An implied scene, nothing more.


Wolfsangel

Honestly this novel was extremely difficult for me to rate. There was a whole lot of this book that I absolutely loved. Aaaaand a bundle of stuff that completely annoyed me. Thus, the experience ended up being akin to approaching an uber-hot blonde that doesn't shave her armpits or brush her teeth: you just can't tell you won't like it until you get close enough. So, did I like it? Mostly. However, let me elucidate.

WOLFSANGEL is M.D. Lachlan’s first foray into fantasy, though it’s fairly difficult to tell. Herein he gives us a story that is quite character-centric, with great world building, awesome atmosphere, magical interlopers, twisted plot--the works. Norse mythology plays a central role to the world, but the story feels fresh and new despite the fact. There is so much here to like and Lachlan gives it to us in large measure.

The story starts with King Athun, lord and leader of his people, who has gathered his ten finest men at the behest of his own prophetic ability and is off to steal himself an heir apparent from another village. But when he arrives, there are two boys, not one, and the king has to make a decision. With little choice, he grabs them both and their mother and journeys to the witches of the Troll Wall to ask them what he must do. Thus begins the tale of the two boys. Both sired by a god--one raised by a king, the other by witches and mountain men--to play a role central to the land and its peoples.

Sounds pretty good, yeah? Well, like I said, it was...for the most part. The beginning was really rough, with jumps from the head of one character to another, information and history dumped into our laps, and a whole lot of "Huh?" all bunched onto the page. It feels very much like a hazy tale from the days of oral tradition--very abstract, loose, and ultimately kinda meh. Then, after six chapters (and what seemed to me would probably better suit the book as a long prologue) the story leaves the king behind and leaps to the stories of the two boys several years in the future, then pretty much sticks with them for the duration.

It was at this point that I started to get into the story. The first of the boys, Vali, has a local love interest, gets included in a Viking-like raiding party, and has enough character to just make me cheer. Feilig, Vali's lost brother, loses his mentor and quasi-father, and begins to wander the world. Eventually they meet, Feilig starts to eye Vali's lovely girl, and the result is a ton more goodness. Through them, we immediately get a sense of the world and how it works. Kings with lands and villages beholden to him, frequent raiding parties, tests of strength and manhood. In short, the world is cold, hard, and without mercy. For the most part the pacing of the book is slow and methodical. Plot progression comes at the head of violence from multiple directions, and soon this becomes not only a story of growth and love, but of revenge and hatred as well.

The head-jumping persists, though in limited form. Those of you that OK with 3rd Person Omniscient PoV won't have much trouble here. It's very light, and very clear 99% of the time. Most of the time this PoV style isn't even noticeable since there's a whole lot of time with only minimal interaction between the characters, leaving but a single option. In these times, the book gets downright awesome. At the other end of the swing though stands the fact that when things are supposed to get exciting, like during battles and at confrontations, the head jumping can foster confusion and tension is quickly lost--this is a problem in most actions scenes in any novel using Omniscient. Lacking this single PoV issue, this book was probably one of the most amazingly good books I’ve read in a long time and would have brought on some serious “Love” from yours truly (with some serious agreement from the other reviewers here at EBR).

Well, if not for the ending, that is.

Because, you see, the ending of a book is supposed to be the part that is the MOST exciting and the MOST incredible out of everything else we’ve yet read, and based on what I’ve just told you, I’m sure you can imagine a bit of what happened. PoV shifts every couple of paragraphs, piled on top of repetitive backtracking to get everyone into the same cave, mixed with “plot-twist” revelation that makes you repeatedly say Huh?, and everything coming together in a crescendo of violence that left me disliking just about everything that occurred. And in these dozens of pages, the book went from a playing in the realm of “Love/Like” to solidly “Mediocre”. The change was THAT drastic and bizarre.

I discussed the ending with the Overlords here at EBR to see if I was nuts. They said yes, but it had nothing to do with the ending of WOLFSANGEL. Steve commented that the real ending of the book happened about 50 or 60 pages before the author's ending. Then everything was tacked on. Then it got even worse with the last 6 pages. It's OK to be weird in a story, but not so weird that you lose the readers who have LOVED 90% of the novel with and ending SO abstract and "out there". The ending is the last thing a reader reads. Obviously. So shouldn't it leave you smiling rather than grinding your teeth?

Some have said that the ending of a book will often dictate, to large degree, whether you like it or not. This was very much the case here. In the end, a good book that was held back from being great by poor 60-page "bookends". It is still worth a read for most of you fantasy lovers. Just be prepared for the head jumping (if that bothers you) and the really odd ending. Will I dive into the sequel? Yup. Though I truly hope it doesn't suffer from a repetitive story and the same ill-fitting bookends.

Recommended age: 16 plus, for violence
Language: Very little, though strong
Violence: Giant werewolf with a taste for gallons of blood: 1 + 1 = ??
Sex: Minor references

MD Lachlan’s blog


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